

Increases the skill damage by 50% to enemies afflicted with Bleed. Increases the Health Regeneration bonus for players near impaled enemies. When the skill is active, increase your Resistance by 33%. Stacks up to 5 times.Įach enemy you damage increases your Max Health by for 10 seconds. Effect lasts for 5 seconds.ĭouble your Armor when the skill ends for seconds.Įvery enemy damaged by the skill increases its damage by 10% for 3 seconds. Inflicts Vulnerable on all the enemies pulled by the skill.ĭamaging enemies with the skill steals 33% of their Armor. If your target dies, heal for 200% damage dealt. Receive X Health Regeneration and X Armor while the skill is active. When the skill is active, extend its duration by 1.5 seconds for each enemy killed.Įach enemy killed with the skill restores 10% of Health to all allies in a 20 meter radius around you.Īll the reflected bullets apply Vulnerable status. The skill can be activated 1 more time before triggering the cooldown. Įnemies within the damage radius of Gravity Leap will receive double Anomaly damage for 5 seconds. Increases the damage of reflected bullets by. Inflicts Bleed on enemies damaged by the skill. Inflicts Bleed on enemies affected by the skill. Inflicts Bleed on all the enemies pulled by the skill.Īll the reflected bullets apply Bleed status. When the skill is active, spawn radial impulses that inflict Bleed on nearby enemies within a 6 meter radius. You can now fight while the skill is active, but you cannot manually deactivate the skill. Grants you points of Armor for each enemy affected by the skill.
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The following Tier 1 Armour Mods can only be equipped by Devastators:
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It's not the most powerful health-giving mod, but it is the only Tier 1 Armour mod that can potentially restore the health of multiple teammates, making it especially useful from early on.Īll Tier 1 Armour Mods are exclusive to one of the four character classes.

Killing enemies with the Earthquake skill causes a health increase to all teammates within radius. Outside of cooldown mods, Heal Per Kill (a Tier 1 Devastator mod) deserves special mention. A Tier 3 mod, Martial Arts, grants the same effect for all melee skills regardless of current Health

There's also the Adrenaline mod at Tier 2, which gives you a powerful 50% reduction on cooldown time to all skills whenever your Health drops below 50%. For Trickster class: Additional Mag, Cut Loose, Dance of Death, Duration, Slasher (Tier 1).For Technomancer class: Better Parts/Bonus Duration, More Traps, Rain of Pain (Tier 1) Breathe In and Trap Cluster (Tier 3).For Pyromancer class: ETNA, Extra Mag, Fire Frenzy, Pompeii, Ride The Wave, Tidal Wave (Tier 1) Detonator (Tier 3).

